#ifndef DRAWCALL_H
#define DRAWCALL_H

#include "d3dUtil.h"
#include "Shader.h"

namespace mgfx
{
	class Model;

	struct ModelDrawCall
	{
		struct Key
		{
			Key(ShaderID id) { ShaderId = id; } 
			ShaderID ShaderId;
		};
		XMMATRIX WorldMatrix; // first must be!
		Model * Model;
	};

}

#endif